Thursday, April 19, 2012

Need some help on HM mag.

So i am the kiter for the parasites for our 10 man Hm magmaw. I'm Survival for obvious reasons, and am having a bit of trouble controlling the adds the way i want them. Our raid make up is Pally tank on mag, Prot war on Bone constructs, Holy pally, Holy priest and a resto druid. Our Dps is made up of Me, Affliction lock, Arcane mage, Assassination rogue, and a Ele Shamy.

I have to keep the parasites away from the warrior or he will pull threat. So i have an arc to kite them around in, Dodging fires, Dodging massive crashes and not pulling on the bone constructs when they spawn. We had a couple "good" wipes, A 7, 12 and 19% on him, but no kill.

There were quite a few times where i was kiting and the next pillar would spawn on the opposite side of the room, making me choose between me getting hit or the healer closest to the pillar. Doing what i thought was right at the moment, i sprinted over to multi shot and got hit by the adds.

Now my raid leader wants our warrior tank to tank the parasites on top of the bone constructs(we tried this 4 or 5 times. Our best wipe being 45%) making the already hard to heal fight even harder.

Conclusion, Are my "Fails" acceptable and will this new stat actually work out. If not What can i do to kite to make it so i dont have to get hit?
the warrior should never take parasites from you. if he does, it is his fault and his failing to aggro constructs from ranged with throw or taunt

just dodge the fires and have the holy paladin put beacon on you. everyone else stays out of your way

whichever caster is at range with you can help out if you think you're behind on damage and a new parasite group is about to spawn. just call that in vent and he can blink over and do the jump and aoe thing a few times ;) we do it with our holy paladin, myself, and arcane mage at ranged. everyone else tucked into melee.

falling behind means you dont have all of the parasites dead and another pool is going to spawn. have the wizard come and assist

also just pull your camera back and fire your traps at the actual pools. dont wait for the pillar to shoot up and drop the parasites. have a trap down prior. either explosive for aggro (in the event that they're far away like you said) or frost to slow. preferably both. explosive trap is plenty of initial aggro to buy time to shoot another cobra to get focus to hit the pile with multishot

don't tank the parasites on the constructs. parasites are 100% your job, and you'll get the rhythm of it. just use trap launcher adequately and it's quite easy. raid leader is making a bad call on this one!
and assuming that weird entrapment spec is specific for magmaw, you should glyph serpent sting in place of arcane shot
We've always had a DK kite the adds but just out of curiosity, do you get the pile spreading out from resists on entrapment? I actually wonder if you'd be better off using MM with bombardment and conc barrage for this? Reduced cooldown on trap vs perma conc shot on the piles and reduced focus cost for multi. Basically just running around a trap the whole fight in fox.

Were you guys perma kiting or killing them?
i do it with my current spec, and i kill them. usually 5 seconds or so before the next pool spawns. entrapment isn't necessary for it, and the fellas move reeeeeally slowly. very hard to let them hit you, even if you get cornered. like, really slow. i'd think concussive barrage would be overkill, but you could absolutely do this as marks and survival without entrapment.

and yeah, i'm in fox a lot, but i rarely put a trap down other than 2 on top of pool from which the pillar shoots to spawn them. depending on where the pool is, it's easy enough to do it in hawk. with entrapment i'm sure you could do it entirely in hawk.

edit: i did cheese the meters with big daddy last time with fantastic results for the worldoflogs fellas. i think those stupid things were like 5% of my damage on the fight, and they do provide a cheesy entrapment-style effect also.

yeah i got 650k damage out of big daddies. incredible 26k crits. all in the wrists. not sure why i just wrote a book in this thread
Thanks for the help guys, I made a mm spec(totaly forgot about the daze. I have one last question, for kiting, which glyphs should i take?

standard glyphs for either spec will be fine

ice trap radius glyph isn't needed, but you can use it if you don't use raptor strike there. but no need to re-glyph for this fight
I do this for my guild in SV spec, our first kill was just last week, but after our numerous wipes I have a lot of experience now with it. It definitely takes some focus and constant awareness, but this is pretty much how I do it. From my experience, entrapment makes this a lot easier.

As soon as you see the circle on the ground for the pillar throw in your ice trap and explosive trap. Try to pick a parasite in the middle of the group (if you can) and just start blasting away with MS. With LnL procs, just shoot 1 and tab target and shoot another. Right when the parasites are about to leave the ice trap radius, throw in a snake trap for another snare. Optimally, tho it doesnt happen every time, try to kite the parasites back through the trap.

The hard part comes when you still have parasites up and another pillar spawns, you just need to be ready and prepared for it. Try to keep in mind where your 3 ranged are, thats where the pillar will spawn. There can be some iffy moments, maybe when the half room steam spawns and it kills your path you had in mind, just keep disengage ready.

Last thing I found that was key for me were clutch deterrence uses. You can pop it and run through the parasites if you know there is no other safe path because of ignition or just bad luck with the kiting.

Good luck!
I do this for my guild in SV spec, our first kill was just last week, but after our numerous wipes I have a lot of experience now with it. It definitely takes some focus and constant awareness, but this is pretty much how I do it. From my experience, entrapment makes this a lot easier.

As soon as you see the circle on the ground for the pillar throw in your ice trap and explosive trap. Try to pick a parasite in the middle of the group (if you can) and just start blasting away with MS. With LnL procs, just shoot 1 and tab target and shoot another. Right when the parasites are about to leave the ice trap radius, throw in a snake trap for another snare. Optimally, tho it doesnt happen every time, try to kite the parasites back through the trap.

The hard part comes when you still have parasites up and another pillar spawns, you just need to be ready and prepared for it. Try to keep in mind where your 3 ranged are, thats where the pillar will spawn. There can be some iffy moments, maybe when the half room steam spawns and it kills your path you had in mind, just keep disengage ready.

Last thing I found that was key for me were clutch deterrence uses. You can pop it and run through the parasites if you know there is no other safe path because of ignition or just bad luck with the kiting.

^ This

I tried it a few times as surv before we switched to our DK kiting adds (Switched to DK kiting because I could MD Constructs to our tank). I picked up the Point of No Escape talent with Entrapment. I was able to kill all the parasites before the next Pillar came up.

To add to LnL procs, I used the ES on any parasite that I might not have aggro or that didn't get hit by my first MS. Tidy Threat Plates is amazing.

If you can't down the adds on your own before the next Pillar, I would suggest trying the Concussive Barrage MM spec. That way the adds are slowed the entire time, and you can keep kiting them around just like a DK would.
The tank on the bone constructs should tank them in melee range of Magmaw as they don't cleave or anything.
I have a Magmaw raid tonight. We did it on the 31st of May and only got to 40% on our first try. Mind you, we're not a hardcore raiding guild and we're just hitting up Cataclysm raids.

Originally, we had a death knight kite the adds. This worked for the most part but it proved unsatisfactory. I've already got 2/2 in bombardment talent and I plan to replace RiF and put those two points in concussive barrage and play the ranged roll of controlling the pillars of flame. Before the pillar is dropped, drop a freezing trap in the direction you plan to kite. When they spawn, they'll be slowed and you can have the advantage of a trap and the effect from concussive barrage. I also plan to use a tenacity pet and balance the aggro of the worms between myself and my pet. I'd rather my pet take damage than I or another raid member.
This fight is simple, ill explain it as a whole so that you the hunter kiter, and the rest of people who may have questions get an answer as well.

The way this works...

You have a kiter, A healer, And a kiter "helper" Stay in the back of the room. NEVER go towards the tanks, ever. If you get worms in melee it's a wipe.

Kill constructs, even the kiters need to kill them. Even if you can only serpent sting them, trust me, it helps.

The kiting team ALMOST stacks on one another when the lava spews are coming, so that you don't have a construct running halfway across the room, and worms on the other side. YOU control where they spawn. The worms and constructs will spawn on RANGED class's, so your team of three need to stay in the backside.

When the head goes down, have your kiter helper help with the worms to get them down, so that you BOTH have more time on the boss while his head is down. Rinse and repeat.

Phase 2... Heal EVERYBODY up to full... and quick. SPREAD out. Here is where the trick comes in....

The other tank, who is tanking the constructs, will run out to you... and grab all the worms. HE then kites them around the room so that YOU can blow the boss up. You STILL lay your traps and help slow them, but concentrate on the boss.

Done deal.
Depending upon your kite path, entrapment can work against you because they will attack the closest target to them during those 4 seconds. Just be clear with the raid that they need to do their best to avoid your path and traps.
Imo you can kite better right now as MM than SV. You can pick up Entrapment and Concussive Barrage in an MM spec sacrificing only pet DPS talents, netting under 500dps single target loss, part of which you make up from ISrS procs on reapplications of SrS on new targets (which is generally unavoidable on all the fights that you might kite on).

Concussive Barrage and Bombardment and Rapid Recuperation mean you can snare all the adds continuously while moving and doing a lot of aoe damage to them, Entrapment means your frost and snake traps root the adds for 4s each on independent DRs. And you have disengage, readiness and posthaste in case things go south. The only thing SV has over this is a shorter trap cooldown and better passive AoE when not spamming multishot.
Depending upon your kite path, entrapment can work against you because they will attack the closest target to them during those 4 seconds. Just be clear with the raid that they need to do their best to avoid your path and traps.

This is why MM kiting might be better.
Once you figure out the placement of bone constructs and pillars, its not too hard.

I use entrapment in my spec b/c dps is not an issue for my group.

Our 3 range(healer and 2 dps) start the fight in the same spot every time at the far side of the room close to the wall next to magmaw. About 5 secs into the fight, i throw my frost and explosive trap onto the spot the first pillar will spawn. I shoot my snake trap about 8 yrds away in the direction we will be kiting.

The bone construct will land and all 3 of us will move to the EXACT same spot i threw my frost trap down(just outside the fire range) and the pillar will spawn directly on top of your first trap. Our 3 range move to the center of the room as i open on the adds with rapid fire, dps CD's, and multi spam. Readiness to keep rapid fire up and give you new trap CD's(if you get your first traps down early enough, they will be off CD already).

I use Hawk aspect for the first set of adds b/c entrapment and rapid fire means they wont get anywhere close to me but fox for most of the kiting periods. We drop our 2nd pillar on the right side of the room and start kiting back to the left. I like to reset our range group back to our original position when magmaw's head is exposed if there is too much fire where we are currently standing.

Use trap launcher to get frost and explosive traps down on the pillar spawn point ASAP.

For phase 2 i become the sole member of the raid that touches parasites. Every other dps nukes magmaw while i continue to kite, trap, and keep aggro on all the parasites. This is the one time that your raid awareness needs to be at it's max since the raid is spreading in range, a pillar can spawn anywhere. Be fast with your first frost trap launcher and you wont have a problem. It's not too hard with entrapment and posthaste disengages. Just stay in fox and multi, multi, multi.

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