Monday, April 16, 2012

Balancing pvp one forum at a time...

So i have come to make suggestions to blizzard (or anyone who will listen) about balancing out classes. NOT making them homogeneous however, just more balanced. There will still be the counters to classes just simply out of skills that certain classes possess so that wont be an issue.
And so i begin...

DK---
>>>Unholy- since unholy only is able to do damage with uptime on the target with the small damage hits that they put out... revert to 100% running speed when unholy runes are on cooldown.
>>>Frost- nerf damage as posted in 4.2 (now mind you i am a frost dk, just dont hate). I have hit fully vicious targets back to back for 26k+ with OB.
>>>Blood- they are like any other prot spec. will take a bit to take them down. KEEP AS IS.

PALLY---
>Word of Glory should stay on 20second CD. HOWEVER, when divine purpose procs either: make WoG free and able to use and then reset the 20second CD, or everytime divine purpose procs, decrease the cooldown of WoG by 5 seconds (starts as 20second CD, divine purpose proc, now cd is at 15seconds)
>>>Holy- increase mana cost of spells. Already in 4.2 patch notes.
>>>Ret- Keep as is.
>>>Prot- keep as is.

WARRIOR---
>>>Arms- Keep intercept, heroic leap, charge as is. Warriors need these to have uptime on the target. However, make hamstring and piercing howl on Diminishing returns. This will allow classes the ability to try and get away. Warriors will still have considerable uptime on most every target.
>>>Prot- keep as is.
>>>Fury- Can do amazing burst damage, but lack control like arms. keep as is.

WARLOCK---
>Keep as is. Fears are already on diminishing return. Curse of exhaustion has already been nerfed. Perfect balance between cc, damage, and survivability.

MAGE---
>>>Frost- Mages neither called for buff to frost damage, nor needed one (my fully vicious brother, within a single deep freeze can with a frost bolt, insta frostfire bolt, and icelance do 80k on pvp geared person). Revert damage back pre 4.1 patch. Keep ice barrier the same.
>>>Fire- keep as is.
>>>Arcane- nice changes in 4.1, makes it somewhat viable in pvp (although still sub par to frost). keep as is.

HUNTER---
>Keep as is. Traps are annoying, jump back is annoying, deterrence is annoying but all key to a hunter not getting destroyed upon. (IMO most annoying class other than frost mages :PPP)

ROGUE---
>>>Sub- Revert stealth back to CD as indicated in 4.2 patch notes. Increased speed while stealth seems ridiculous but nothing more annoying then chasing a person just out of sap/stun am i right? Vanish is very annoying but essential to rogue survivability. However small change. After casting Vanish, for 10 seconds the rogue will not be brought out of stealth by healing but then will be forced out of stealth. However, If the rogue is able to get out of combat during that time, he will remain in stealthed and will be able to continue as if the arena/bg match had just started. 10 seconds is a lot of time in both bgs and arena, and alot of time for healing. (Best change i could think of that would do nothing to rogue damage, uptime, mobility).
>>>Assassinate- keep as is.
>>>Combat- keep as is. (always seemed like an off spec for a rogue anyways)

PRIEST---
>Increase the CD of Psychic fear by 10 seconds. Not only does this fear not seem to have a DR with other fears but, it can be cast again faster than normal DR's of other fears would have come off CD. Big but small change.
>>>Disc- although annoying with their bubbles they are defeatable, and have the ability to run out of mana.
>>>Holy- keep as is.
>>>Shadow- nasty damage and nice utility but defeatable without a doubt. keep as is.

SHAMAN---
>>>Resto- plain and simple reduce mana regen from water shields as indicated in 4.2 patch notes.
>>>Enh- keep as is. survivability is fairly good, damage fairly good burst, cc of hex and CD of windshear (since it doesnt cause a silence) are fine as is.
>>>Ele- decrease lightning bolt damage by 10% but make it able to cast on the run. Lava burst will still be required to cast in place. For those who mention spirit walkers grace, please find a thread about people QQing about ele shamans. Its just not there.

DRUID---
>>>Feral- Straight up and down do not need a damage buff as proposed in 4.2 patch notes. However uptime for a feral is critical for being a melee class so shapeshifting out of everything except roots (although seeming OP) is needed.
>>>Resto- Lifebloom nerf was needed although i think 20% is a bit too much. 10%-15% would be perfect.
>>>Boomchicken- Can be very annoying with roots and solar proc but can get eaten by certain classes all the same. Hard to call nerf or buff. Keep as is.

I agree with everything you just said, but we have a few amendment to make.


So i have come to make suggestions to blizzard (or anyone who will listen) about balancing out classes. NOT making them homogeneous however, just more balanced. There will still be the counters to classes just simply out of skills that certain classes possess so that wont be an issue. This post was created for comedic purposes only. Nothing in the post should be taken seriously, as I have no idea what I am talking about.
And so i begin...


There you go friend, battle on!

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