I was using Deterrence on the final boss of ZA when he was in bear form and still died on one attempt. That was before we relized we had to have range take turns with the hits.
Seems odd that Deterrence didn't save me from that charge in bear form.
But wanted to point out the tool tip for Deterrence. Am I just missing something... but just seems odd to use the words "increases" and then "reduces".... seems like it's just oddly worded.
When activated, increases the chance melee attacks will miss you by 100%, reduces the chance ranged attacks will hit you by 100%, and grants 100 % chance to deflect spells. While Deterrence is active, you cannot attack. Lasts 5 seconds.
I'm starting to wonder if Deterrence even works anymore. I've died to multiple ZA / ZG bosses with it up.
Saturday, April 21, 2012
Trap Suggestion!
Allow Trap Launcher to launch a trap at a target, allowing for Freezing Traps to immediately take effect on the intended target or for area traps (Snake trap, explosive, ice) to immediately activate at the target's feet. Retain focus cost on Trap Launcher so it's still beneficial to drop traps manually if at all possible.
But they want hunters to by hit capped irl in order to play.
I would prefeer to add the current trap launcher mechanic into our traps already (if we want to lay them on the ground, just recast it or shot them down :/)
And the trap launcher skill would make the next trap used to be shooted in the current target, but then the trap effects wouldn't spread, affecting only the target (explosive/immolation/snake/ice trap)
But they want hunters to by hit capped irl in order to play.
I would prefeer to add the current trap launcher mechanic into our traps already (if we want to lay them on the ground, just recast it or shot them down :/)
And the trap launcher skill would make the next trap used to be shooted in the current target, but then the trap effects wouldn't spread, affecting only the target (explosive/immolation/snake/ice trap)
Tia's Grace and Fluid Death- Do they Stack?
Out of curiosity, do these two trinkets buffs stacks?
Yes.
Yes.
First Season Arena Experience..Beastmaster
My Partner is a Resto Shaman..
1st Match.. Rogue Mage... LOS issues.. we lose..
2nd Match SAME TEAM... No LOS Issues.. We win.. ok.. fair enough..
3rd MAtch Holy Pally DK... We pull DK away from Pally.. DK dies.. Holy pally then runs
around Tomb.. unkillable for the next 35 min.. Draw.
4th Match Single Holy Pally Qs up.. after 10 min of him running around and jumping
Arena partner Quits in disgust...
Thank you Blizzard.. for this Wonderful experience...
The best i could do.. was get the pally down to 19% got the killshot off.. he went to 8%
then healed back to 72%... (in the 3rd match)
run double dps in 2s. Hunters can't solo healers well. Last patch, I ran MM/Restodruid and though we still won most matches, they would often last up to 45 minutes.
Now, I run feral/BM and things have been great. We had a rash of losses yesterday, but both me and my partner were kinda distracted with other things. But if you keep widow's venom on the dps target (I never used this before until now), trap the healer and burn the dps, you will most likely win. I use a spirit beast and my feral partner is not afraid to throw heals. Widow's venom will usually counter any hots when coupled with bleeds so any straight damage we do will be visible. Then we have him cyclone after the healer trinks my trap as well as 2 stun locks on the dps target at opportune times.
Though, I understand that your partner and you may be close and want to make it work. BM can still kill a healer 1 on 1 if you have all your CDs, use scatter to interupt heals, use intimidation at the lower portion of their health, and have snakes on them. Your partner should also be windshearing any hardcast heals as well.
Well the first thing ur doing wrong is ur comp. Hunters are not supposed to 2s with a healer. It doesnt work it simply doesnt. Im a BM hunter also and im sitting on 2k in my twos with another DPS. this isnt blizzards fault as u say, its ur poor shoice in comp.
If you're rolling BM for burst in 2's you need to run with another class with interrupts and stuns. Most melee are well equipped to support a hunter, especially a BM one. 2's is very unforgiving as far as comps are concerned. The great thing with double dps is that the matches don't last too long.
"My Partner is a Resto Shaman.."
I literally stopped reading there.
Hunter + healer in 2 = auto lose. I thought this would of been a common fact.
1st Match.. Rogue Mage... LOS issues.. we lose..
2nd Match SAME TEAM... No LOS Issues.. We win.. ok.. fair enough..
3rd MAtch Holy Pally DK... We pull DK away from Pally.. DK dies.. Holy pally then runs
around Tomb.. unkillable for the next 35 min.. Draw.
4th Match Single Holy Pally Qs up.. after 10 min of him running around and jumping
Arena partner Quits in disgust...
Thank you Blizzard.. for this Wonderful experience...
The best i could do.. was get the pally down to 19% got the killshot off.. he went to 8%
then healed back to 72%... (in the 3rd match)
run double dps in 2s. Hunters can't solo healers well. Last patch, I ran MM/Restodruid and though we still won most matches, they would often last up to 45 minutes.
Now, I run feral/BM and things have been great. We had a rash of losses yesterday, but both me and my partner were kinda distracted with other things. But if you keep widow's venom on the dps target (I never used this before until now), trap the healer and burn the dps, you will most likely win. I use a spirit beast and my feral partner is not afraid to throw heals. Widow's venom will usually counter any hots when coupled with bleeds so any straight damage we do will be visible. Then we have him cyclone after the healer trinks my trap as well as 2 stun locks on the dps target at opportune times.
Though, I understand that your partner and you may be close and want to make it work. BM can still kill a healer 1 on 1 if you have all your CDs, use scatter to interupt heals, use intimidation at the lower portion of their health, and have snakes on them. Your partner should also be windshearing any hardcast heals as well.
Well the first thing ur doing wrong is ur comp. Hunters are not supposed to 2s with a healer. It doesnt work it simply doesnt. Im a BM hunter also and im sitting on 2k in my twos with another DPS. this isnt blizzards fault as u say, its ur poor shoice in comp.
If you're rolling BM for burst in 2's you need to run with another class with interrupts and stuns. Most melee are well equipped to support a hunter, especially a BM one. 2's is very unforgiving as far as comps are concerned. The great thing with double dps is that the matches don't last too long.
"My Partner is a Resto Shaman.."
I literally stopped reading there.
Hunter + healer in 2 = auto lose. I thought this would of been a common fact.
How are Hunter's Farming Ability?
Hypothetical situation :
Your farming for the blue proto drake everyday, what skills and abilities does the hunter have to effectively heal, and tank through all the mobs in that heroic?
I'm just wondering because not playing a hunter before, I assume if you take aggro off the pet he you won't be able to do anything melee distance.
Example : paladins have heal, warlock life tap etc..
Glyph of Misdirect
Spirit Bond
Chimera Shot. That alone should get you through with ease, especially since you can camo/feign past all other bosses and trash.
At 85 its really easy. misdirect on pet and make sure to not go crazy dps if MM or SV spec. then just mend pet and feign death if you get agro. you dont have a good heal if you r taking alot of damage but at 85 you can let alot of lower lvl content stuff hit u for a few and not worry about it. band aids help and if BM the passive health regen talant works ok.
like above camo helps bypass mobs quicker.
A tank pet like a turtle helps out too for thunderclap aoe threat.
another cool trick with kiting as a hunter is to MD your pet, put ur pet on passive and have him take any direct damage while you heal/have spirit bond up.
You can even solo some Firelands trash using that method...
Hunters=best solo farming class in the game as far as i'm concerned.
Alright cool, thanks guys.
Your farming for the blue proto drake everyday, what skills and abilities does the hunter have to effectively heal, and tank through all the mobs in that heroic?
I'm just wondering because not playing a hunter before, I assume if you take aggro off the pet he you won't be able to do anything melee distance.
Example : paladins have heal, warlock life tap etc..
Glyph of Misdirect
Spirit Bond
Chimera Shot. That alone should get you through with ease, especially since you can camo/feign past all other bosses and trash.
At 85 its really easy. misdirect on pet and make sure to not go crazy dps if MM or SV spec. then just mend pet and feign death if you get agro. you dont have a good heal if you r taking alot of damage but at 85 you can let alot of lower lvl content stuff hit u for a few and not worry about it. band aids help and if BM the passive health regen talant works ok.
like above camo helps bypass mobs quicker.
A tank pet like a turtle helps out too for thunderclap aoe threat.
another cool trick with kiting as a hunter is to MD your pet, put ur pet on passive and have him take any direct damage while you heal/have spirit bond up.
You can even solo some Firelands trash using that method...
Hunters=best solo farming class in the game as far as i'm concerned.
Alright cool, thanks guys.
Kung fu.
Whats going on with my team, I mean Kung fu comp is a viable comp right? (for 2s bleh can't help it, can't get a good shaman for 3s) but my friend and I found it far more dificult to get along than when he was playing fury warrior (I MEAN REALLY 2 WARRIORs > KUNG FU?) he complains about me fighting behind boxes, but they will just heal to full health if I retreat... what do you guys do in dalaran arena when their healers hide behind the boxes? its our main problem right now :(
EDIT: the problem is when both enemies hide behind the boxes
EDIT: the problem is when both enemies hide behind the boxes
Hunter AOE
Hey guys,
I hit 85 a little after Cataclysm came out but had to take a break for school. Now I'm back and ready to start the dungeon grind to obtain my gear, but I want to be prepared before I go in.
I've found all sorts of rotation information for bosses but I just have a quick questions about trash aoe. When running a dungeon, is it actually beneficial to drop an explosive trap, or does the recent buff to multi shot make it more viable to focus solely on that shot, with cobra shots weaved in to replenish focus? I would imagine dropping the trap and then focusing on multi shot is the way to go, but I wanted a more experienced opinion on if it was even worth dropping the trap on short trash fights.
If the trash is going to live long enough for the explosive trap to tick a decent number of times, then yes. The thing ticks pretty hard, but it is a DoT, which means that the mobs have to live long enough for it to tick on them.
Buffed multishot is insane. I did like 70k aoe dps last night on one of those big trash pulls in ZG. It was kind of amazing.
Personally (If we are talking all out dps on more than 5 mobs) I drop explosive and snake trap, disengage, misdirect, and begin muti-shot with steady/cobra rotation. If you're survival those traps will definitely help because of your mastery.
As marks though with the recent 250% damage increase on muti-shot, it may not be beneficial since you can get in more muti-shots before having to replenish focus. Definitely something to test though.
Awesome, thanks for the tips. :)
The buff to multishot has made it even with just 2 targets, I get better dps using my aoe rotation than single target rotation as a SV. I haven't tried with MM yet. Will have to test that out.
I hit 85 a little after Cataclysm came out but had to take a break for school. Now I'm back and ready to start the dungeon grind to obtain my gear, but I want to be prepared before I go in.
I've found all sorts of rotation information for bosses but I just have a quick questions about trash aoe. When running a dungeon, is it actually beneficial to drop an explosive trap, or does the recent buff to multi shot make it more viable to focus solely on that shot, with cobra shots weaved in to replenish focus? I would imagine dropping the trap and then focusing on multi shot is the way to go, but I wanted a more experienced opinion on if it was even worth dropping the trap on short trash fights.
If the trash is going to live long enough for the explosive trap to tick a decent number of times, then yes. The thing ticks pretty hard, but it is a DoT, which means that the mobs have to live long enough for it to tick on them.
Buffed multishot is insane. I did like 70k aoe dps last night on one of those big trash pulls in ZG. It was kind of amazing.
Personally (If we are talking all out dps on more than 5 mobs) I drop explosive and snake trap, disengage, misdirect, and begin muti-shot with steady/cobra rotation. If you're survival those traps will definitely help because of your mastery.
As marks though with the recent 250% damage increase on muti-shot, it may not be beneficial since you can get in more muti-shots before having to replenish focus. Definitely something to test though.
Awesome, thanks for the tips. :)
The buff to multishot has made it even with just 2 targets, I get better dps using my aoe rotation than single target rotation as a SV. I haven't tried with MM yet. Will have to test that out.
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