Here are mine:
-When a BM hunter's pet dies, they enter an enraged state where they are immune to CC (Old beast within)
-Army of the dead ripoff: 10 minute CD, the hunter summons all five active pets at once and reduces pet damage by 75%. Would last for like 15 seconds.
-Mirrored blades would be made baseline, and counterattack would no longer be based off a proc but always usable with a short CD (maybe 7 seconds).
-When survival hunters FD they gain 10% of their base health every 2-3 seconds, but the timer on the HoT would get reset every time they took non DoT damage.
Banana Trap
Scatters banana peels over a 10 yard radius, causing afflicted targets to slip and fall continuously.
Would it play sound effects?
Banana Trap
Scatters banana peels over a 10 yard radius, causing afflicted targets to slip and fall continuously.
This ability is full of win :D
Eyes of the Beast.
Allows the hunter to take direct control of his or her pet for a short time (maybe 60 second?) as though *you* were the pet.
How cool would that be?
...oh, wait...
Aspect of the Fish
The hunter takes on the aspects of the Fish, allowing increased swimming speed.
Can only be used in the water.
If used on land, all hunter abilities will be replaced with Splash and can not be taken off unless the hunter is killed or captured with a Pokeball.
Banana Trap
Scatters banana peels over a 10 yard radius, causing afflicted targets to slip and fall continuously.
This ability is full of win :D
Agree make this happen blizz, bonus points it the hunter has a pet monkey or gorilla
Banana Trap
Scatters banana peels over a 10 yard radius, causing afflicted targets to slip and fall continuously.
This ability is full of win :D
QFT - so much win, i don't even...
Aspect of the Fish
Call it: "Aspect of the Whale"
That way when you have it activated when on land the tooltip changes to:
"Aspect of the Beached Whale" and your move speed is greatly reduced.
Oh how clever I am ;)
"Bow Strike"
Hits your target with your bow causing 5 physical damage
...Winning?
It occurred to me that hunter's only get one kind of nature trap, and that feels wrong to me.
My suggestion? A couple new ones:
Root Trap: Causes a target to trip temporally. After being activated the trap becomes noticeable, and any other player who walks within 2-3 yards of the trap trip over it as well. Lasts 15 seconds or 5 trips. EDIT: If the target is immune it breaks the root on the ground.
Ankle Trap: Cause the target target's leg to be gripped by a vine. If the target attempts to run away from the trap (25 yards, 20 yards glyphed), the vine pulls the target back to the center of the trap. The target can stop moving for 1-1.5 seconds (could be talented to require more time) in order to untangle his leg. Player will have a debuff on him saying "You're leg is tangled! Hold a second to untagle it!
Spitter Trap: Upon being stepped on the the trap sprays acid into the target's face, increasing miss chance by 20% (acts as poison). Targets casting spells will have their miss chance reduced by up to 10% depending on how long their cast is. (3+ second casts have the smallest miss rate) Lasts 10-15 seconds. (this may or may not be affected by hit rating)
Some of these I not only want, but I could see practical use, and I don't really think it would be too op. Like aspect of the fish, similar to druids aquatic form. The banana peel one kinda reminds me of a mages frost circle.
The army of the dead one could be kinda cool, but I'd like it to be calling up an army of critters. Bonus points if its smart enough to call up critters that match the zone you're in.
Dual-wielding guns....maybe pistols if shotguns would be too OP.
How about the ability to not have a 5 yard range req. for our attacks in pvp
Stampede - Summons multiple beasts to charge at your target and run them over
Anyone remember the beastmasters lvl 6 ability in wc3? That's what im thinking of but its hard to explain... but yea would be cool.
MM
Double tap - Puts two in the back of the skull of a fallen enemy player. Prevents the player from rez for 2 minutes.
BM
The beast I've become. -The hunter and the Pet join together into one form. Diffrent pets make diffent combines. Wolf + hunter =Werewolf Fury warrior like. Hunter + cat Panthar = rogue like. Hunter + turtle Teenage Mutant Ninja turtle... You kick much ass.. but must save April once every 30 minutes. Duration 30 minutes 1 week cool down on TMNT form.
SV
aspect of Rambo- Dual wield any ranged weapon. Gain stealth like a rogue with the ability to one shot with any dagger. and explosive shot now blows up buildings. Must be shirtless.
Pet ability
Sick balls - your a big kid you figure it out.
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